Understanding complete defenses

Setting the defense is art. And like any art requires 1% talent and 99% practice. Do not worry, practice.
Setting the defense on the wall to make a custom attack. With a number of changes in the game cannot be clearly declare "Set it so and so and always win."
You must be present in the game when attack and defense set up by the composition of the attack, the available defense resources, the quality of the castellan in comparison with the commander of the attacking forces and defenders in comparison with the attacking troops.
The game allows you to adjust the deployment of soldiers on each wall and the ratio of defenders to close defenders at a distance.

If you communicate on chat, then writing for example: 100-0-0 80/20 ratio setting means defenders on individual walls in a ratio of 100% left wall, 0% and 0% of the center of the right wall. Defenders ratio is close to 80% and 20% at a distance. Such a notation is intuitive, as accurately captures the positioning of the individual rods in the box defense. Ratios for setting the defense can be and often are different than in this example.

Defense from the toolbar

To set up the defense by clicking on the shield icon with a circle that can be found in the menu bar on recruitment, or click the castle or tower defense.


Window settings Defense - overview

The picture shows a setup screen defense. Image was obtained at the castle after last stages of construction. Down beside the chat window displays the available defense resources. Individual boxes for the location of resources (slots) is open only to certain channeling walls and gates.
 The more fields you have available, the more defenses can be placed. Bookmark the left (yard, walls, moats) scroll through the line of defense. Given that the castle can only dummies (which used to be used to detect espionage, but for now useless), we are interested in only the current tab walls and moat.
Information panels on the right show the total number of defenders on the battlements, ramparts and defensive bonus.


The central part occupies rod setup deployment of soldiers on the walls. The current setting (0-100-0) is one of the recommended. The default setting of this driver is 25-50-25, but this is a convenient setting for maximum defense against robber barons. Under the rod are icons of the sword and quiver beneath which is the ratio of soldiers settings window melee and range for the corresponding wall. The value next to the walls of the gate shows the ratio of defenders per individual walls.

Defense resources are placed in all the slots in the minimum amount of 4. However, if some of the walls let no defense, there are means unnecessary, since anyway not apply. The presence of defenders we can convince moving the mouse to the wall. The wall is highlighted and panel displays placed defender and defense bonuses.


In terms of placement on the wall are the most commonly used these settings:

The ratio of the defenders 100-0-0 defenders 0-0-100 

The ratio of defenders 50-0-50 

This type of setting defense is highly effective even against a strong attack, if we built a moat, moats and fire warden with a bonus to the moat. In other situations, it is better to defend strong attacks another way.
The ratio of defenders 0-100-0

There are of course, other settings (e.g. 33-67-0), but they can be used when the weak attacks launched commander weaker (in comparison with the castellan) and the timber means, when using a means of defense least ruby quality or armorer quality.
I will also ratios 01-01-98, 1-98-1. These ratios are forces, intended for cases where the defenders are few and it is likely that the enemy will prevail. Their purpose is offensive consumption means an attacker to "unprotected walls". 

Indeed, if the defenders on the wall, if only one, then the offensive and defensive means in the wave used. If there are no defenders, means shall not apply and your attacker, in case of a win, take it back. When setting mentioned defender removes at least one wave of attack means, which is using the armorer quality in attack appreciable loss in rubies. Such an attacker can then change his mind if he is worth the little bit of material at a high cost. On the walls protected 1% of soldiers do not locate ruby or armorer elements. Suffice rockfall into one slot (probably nothing).


In terms of proportion of soldiers are most commonly used these settings:

100/0 - This setting (100% melee fighters) is used as a defense against melee attackers at close range. Always combines only with means for raising walls (equipment or ditch. Gate is granted, I.e. with battlements, kettles or in need rocks. We will not use resources for Ranged soldiers, they would be lost without benefit. 
Also (surprisingly) used in the attack of ranged soldiers (100% or a high), in which a high number of peaks. In particular, gable walls or ruby shields. Wooden movable wall has no such effect, but the large number of this setting is recommended for these cases. 

The reason is that the shields (gable walls, cast iron shields, movable walls) reduce defense force defenders at a distance up to scratch! May then lead to a situation where only one attacker at a distance he shoots all defenders remotely. I use a large number of mobile walls will considerably weaken the defender remotely. In contrast, defenders near the shields are not affected but benefit from the bonus for unsurpassed walls or moat, most often both. With these bonuses to their defense force (though barely half against ranged soldiers) levels to a minimum level of ranged attackers. Against the melee attackers their defense is always high.
The ratio of melee soldiers close to 100%
0/100 - This setting (100% ranged fighters) is used less. It is due to popularity attacks with shields. Generally, this setting is preferable to defend against ranged attackers, where the plurality of shields negligible. In some cases this setting may be beneficial against melee units equipped with heavy mining equipment against walls and gate. On the walls give this setting only means for strengthening ranged fighters (Arrow shields, fortifications (basket), Bulwark, flaming arrows).
The ratio of ranged soldiers 100% remotely
70/30, 30/70 - settings with the share of both types of units are mainly used where there is no obvious superiority shields compared armor technology. The ratio of units for melee and ranged may be different depending on the situation. Always helps if you know your enemy and know how to build their attacks. Mix it builds mostly for numerically weaker attacks (i.e not full). 

Rather, it seems to me that the greatest efficiency has experienced fewer attacks against the invaders, but also attacks experienced players can successfully reflect with such a setup. The most common use is with the means to support Ranged soldiers, since heavy attack usually includes full compensation ramparts gunsmith to close, but the lack of shields to cover the distance. Should a significant superiority shields, then it is effective to adjust 100% near.

These ratios are indicative and soldier is always necessary to use experience for the best setting.

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